norrest.blogg.se

Theme hospital receptionist
Theme hospital receptionist













Theme hospital receptionist license#

And in fact at the start you can't train people, but when you get to the point you earn your training license you can do that, go back and promote them." The idea of setting the game over a particular area goes further than that, too. "Later on you'll get new tech and be able to. "Maybe you get the first two stars in a hospital and start struggling, because there are people with illnesses coming in which you can't diagnose," lead designer Ben Huskins, another Lionhead veteran, tells me. Each location has a three-star rating attached to it - and you'll need to revisit and keep working on multiple hospitals over time to win this. In Two Point Hospital, all of your hospitals are still accessible, nestled on a world map which covers the fictional Two Point County. In the original game, you were stuck restarting everything from scratch every few hours as you were promoted and promptly given harder projects to pursue. Most of all, there's no way to try out Two Point Hospital's big new addition - the ability to revisit and keep managing your previous hospital projects once you have moved up and on. Staff training isn't yet available, and there's no time to get to know hospital staff. Visual polish aside, the differences between Two Point Hospital and its predecessor are few and far between in this early slice. So we left it in, and then nothing happened. "It was getting to the eleventh hour with Kitkat and the marketing guys said, 'well, it may not happen but if you take it out it definitely won't happen'. And then we put Kitkat in Theme Hospital in the hopes of a more successful outcome. We did that, and then Midland Bank did nothing. "We included Midland Bank in Theme Park, in return for every cash machine in the country showing an advert for Theme Park for a couple of weeks. It was the result of a hopeful push for some 1990s marketing synergy which didn't quite work out as planned, Mark Webley recalled. The original Theme Hospital memorably included Kitkat-branded drinks machines (despite the fact Kitkat drinks themselves were not available at the time). And again, just like in Theme Hospital, there's a Pharmacy and Ward to build and cure other ailments. You'll need to build a De-Lux machine to unscrew a Light Headed patient's lightbulb head and twist their real one back on. Light Headedness, for example, is this game's version of Bloaty-Head Syndrome. The initial level I played takes you through the basics of managing your hospital simulation and concentrates on just a couple of diseases only. Still, the pressure is immediately on to keep the whole enterprise profitable, ensure staff remain happy and, of course, try and keep patients alive. Just like in Theme Hospital, your first scenario in Two Point Hospital is a basic facility with the ability to cater to and cure only a handful of comedy ailments.

theme hospital receptionist

It's an admirable idea, though there's no time in the hour-long demo I played to linger and really find out if it makes an impression. "The character trait system, how you develop people, is designed to make you care about the staff and make them memorable," he adds, suggesting one particular new feature. "I don't think we wanted to reskin and make an HD version," Webley says to me. But the resemblance to Two Point Hospital's source material is astonishing - right down to those angular reception desks.

theme hospital receptionist

Of course, it has the visual updates you'd expect - those rooms you're building within your hospital drop and plop into place, their walls gently rippling as you set them down (and yes, you can finally edit them on the fly, and make their floorplans other shapes than rectangular), your patients and staff are now little 3D people, and you can see how they're thinking and feeling via all sorts of colourful overlays. If anyone was going to make a successor to Theme Hospital, then why not the team behind the original? Led by Bullfrog and later Lionhead veterans Mark Webley and Gary Carr, startup Two Point Studios has - to this Theme Hospital fan - done something remarkable: made a game which feels instantly familiar, 21 years on. So begins every game of Theme Hospital - and so begins Two Point Hospital, as well. And so it's on to hiring doctors, building a GP's Office and a Pharmacy, hiring a nurse to staff that. Benches, of course - I like constructing two neat rows, back to back. Now you'll need a receptionist, maybe a potted plant or two. You place it by the sliding glass front doors of the hospital lobby, ready for the first people to file in. Your hospital doesn't have any rooms yet, let alone patients, but you need a reception desk. The tinny music begins, the isometric hospital outline pops up on screen.













Theme hospital receptionist